
Random Bacon
Science and Trade Institute Caldari State
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Posted - 2015.05.19 17:56:07 -
[1] - Quote
Trin Javidan wrote: Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
It takes more than 2 and a half years to hear a 10 second introduction from 8 million people (typical large city).
Thats back to back with no breaks / pauses / sleep and relies on a constant delivery mechanism.
With this known, the player is obviously malcontent with the expectation of time spent = smiling time. In this respect the only way to 'feel happy' again is to re-engage with the product, as mentioned the desire to find ways to smile / enjoy the game is a pursuit of the s/he mentioned in the OP.
The best course of action for the unhappy customer is to deduce why it's not fun, what part/s is/are worth chasing, and how to minimise the less fun parts, whilst maximising the enjoyable parts for the time spent logged in.
Oftentimes in MMO communities the highest reward and social advantage is applied to the person who logs the most hours, as they have more time to plan the use of mechanics, corner the market, work out where the obstacles can be applied to their rivals and how they can stay in a position that signifies primacy (1st amongst others).
In EVE I would say that the satisfaction arises mainly from the backdrop of spaceships and warfare. People can have fun with this environment in many different ways; Mining resources to facilitate larger battles amongst pvp-heavy player mindsets. Taking part in small surprise fleets that tour either neutral space or someones private back yard. Revelling at the artistic representation of the scenery and 'every Kaiser Sose' in the pirate corporations Logging into an MMO to find people that make the passage of 1-5 hours (or more), 1 to 7 times a week a worthwhile and meaningful experience.
Fun fact; the film Gravity was declared the most spectacular movie of it's release interval. It's plot revolved around 2 different perspectives of the deep and meaningful monologue isolation in space brings about. Running at 91 minutes at an average cinema ticket cost comparable with the EVE Online subscription, some would say the belief in the movie and the progress of special effects were the sole reasons for it's performance at the box office. Turning $100mil into $760mil+ to date.
If the subject of the OP can find the 'spectacle' that drew the crowd to that movie in EVE, even the harshest most vile downsides become meaningless.
good luck, have fun |